This class implements those common utility methods from the GameMap
interface that can be implemented without needing to know the
underlying representation.
This property encapsulates an object's bitmap & category, and
updates the bitmap number (a reference into the bitmap database)
every time either is changed.
Provides the "autobag" command, which lets you set up and administer
rules (similar to mail-filtering rules) that automatically place
objects in bags according to user-specified criteria.
Encapsulates a single Autobag rule, including the rule name,
the conditions for activating this rule, and the bag(s) to put
the items in when the rule is activated.
Adjusts a double property, where the adjustment is transient
(meaning temporary - not saved to the XML file if the
object owning this plist is saved out).
Adjusts an int property, where the adjustment is transient
(meaning temporary - not saved to the XML file if the
object owning this plist is saved out).
Adjusts a long property, where the adjustment is transient
(meaning temporary - not saved to the XML file if the
object owning this plist is saved out).