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java.lang.Object wyvern.lib.commands.TalkCommand
This class implements the command "talk" by looking around for a monster that has a "talker" property.
Nested Class Summary | |
class |
TalkCommand.TalkEvent
This class encapsulates a talk request, so that onlookers can respond when the user tries to "talk" to someone (e.g. an NPC). |
Method Summary | |
void |
addCommands(java.util.Map commands,
CommandList list)
Tells the Command to add the commands that it wants to implement into the passed data structure. |
CommandEvent |
createEvent(CommandEvent e)
Creates a new TalkEvent |
boolean |
execute(CommandEvent e)
Executes the specified CommandEvent. |
static TalkCommand |
getImpl()
|
boolean |
handleDefaultResponse(CommandEvent event,
Commandable agent,
GameObject target)
Looks for a "default-response" property on the monster. |
boolean |
knowsCommand(java.lang.String command)
Returns true if this Command wants to handle the command. |
void |
wakeTarget(GameObject target)
Wakes up the target if they're chatted to/at. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
public static TalkCommand getImpl()
public void addCommands(java.util.Map commands, CommandList list)
BuiltInCommand
addCommands
in interface BuiltInCommand
commands
- a Map whose keys are commands, and whose values
are Commands that handle those commands.list
- the CommandList the Command is being added to.public boolean knowsCommand(java.lang.String command)
Command
This method exists to allow more than one game object to implement the same command verb, but with different expected arguments.
If two objects register for the same command and the same arguments, the object that was registered most recently gets to handle at the command.
knowsCommand
in interface Command
command
- the entire command string, including arguments
public CommandEvent createEvent(CommandEvent e)
createEvent
in interface Command
e
- a "blank" CommandEvent containing only the
command text and the agent who's performing the command. This
initial event is created by the originator of the event (e.g.
the AI or player's command preprocessor).
public boolean execute(CommandEvent e)
Command
execute
in interface Command
e
- the CommandEvent to execute
public boolean handleDefaultResponse(CommandEvent event, Commandable agent, GameObject target)
public void wakeTarget(GameObject target)
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