Class Summary |
AliasCommand |
Lets users set their own persistent server-side aliases. |
ApplyCommand |
Command to apply something. |
AppraiseCommand |
Handles expert appraisal of various items. |
AtmosphereCommands |
This class handles performing standard atmospheres. |
Atmospheres |
Handles reading an atmosphere list from an XML file. |
AudioCommand |
Controls sound and music settings for your client. |
AutoGrabCommand |
Allows the user to control settings on what things they pick up
automatically. |
BugCommand |
This command allows the user to log a bug. |
CastCommand |
Handles casting spells. |
CastEvent |
An event that encapsulates a player trying to cast a spell,
either using the "cast" command, or using a magic item. |
DrinkCommand |
This command lets you drink something, e.g. a potion. |
DropCommand |
Drops an item from the agent's inventory. |
EatCommand |
This command lets you eat something. |
EchoCommand |
This command allows users to turn on & off command echo. |
EmoteCommand |
Built-in command for letting a user emote something to everyone nearby. |
FireCommand |
"Fires" the currently readied Readyable item (spell, range weapon, etc.)
|
FriendsCommand |
Manages a list of friends. |
GetFromCommand |
This Command handles "get from " - e.g. pulling an
item from a bag. |
GiveCommand |
Implements giving something to someone. |
HelpCommand |
Prints help message |
InvCommand |
Displays inventory contents in the server output window. |
ItemDesc |
This class encapsulates an item description, including the
string description and the item number. |
LastCommand |
Shows last shouts, tells, wiz-tells, etc. |
LockPickCommand |
Implements the "pick-locks" thieving skill. |
LockPickCommand.LockablePredicate |
A predicate that checks whether an object is lockable. |
LockPickCommand.LockedPredicate |
A predicate that checks whether an object is locked. |
LookCommand |
Built-in command to examine something. |
MiscCommands |
Implements miscellaneous simple administrative commands. |
MonitorCommand |
Turns on & off hp/sp monitoring. |
MouseCommand |
This is the default handler for mouse commands. |
MouseCommandEvent |
Class encapsulating a game mouse event. |
OfferCommand |
Implements a safe-trading system. |
OpenCommand |
Handles open, close, lock and unlock. |
OrderCommand |
Lets you order something from a tavern menu. |
PickupCommand |
Handles "get {item}" and "get all" commands. |
PickupEvent |
Encapsulates the parameters for the "get" command. |
PutCommand |
This class implements "put" - for putting things in containers. |
QuitCommand |
User wants to bail. |
ReadCommand |
This command lets you read something. |
ReadyCommand |
This command handler checks to see if the argument is Readyable,
and if so, sends it the appropriate notification messages. |
SayCommand |
Built-in command for letting a user say something to everyone nearby. |
SayEvent |
Event generated when someone says something with "say" or "nofilter". |
ScoreCommand |
Prints score in various formats. |
SearchCommand |
Built-in command to search for a hidden item such as a secret
door or a trap. |
ShoutCommand |
Sends a message to every player on the game. |
ShoutEvent |
Encapsulates a player shout. |
ShowCommand |
Shows players subsets of their inventory. |
SkillsCommand |
Handles the "skills" command, which prints information
about the player's current skills (including points from
magical bonuses). |
SpellCommand |
Prints spells that you know. |
StartupCommand |
Allows you to specify commands that run when you log in. |
TalkCommand |
This class implements the command "talk" by looking around for
a monster that has a "talker" property. |
TellCommand |
Built-in command for executing a "tell". |
TellCommand.Tell |
Encapsulates a tell, for the "tells" command. |
ThrowCommand |
This command lets you throw something. |
TrainCommand |
Trains a player in a given skill. |
TurnCommand |
This built-in Command handles the "turn" command. |
VerboseCommand |
Prints lots of text when you move around - normally only useful
when you're running the telnet client. |
VerboseCommand.Verboser |
A bean property that produces verbose output whenever you move. |
WaitCommand |
Handles pausing for a specified amount of time. |
WarnCommand |
A simple player-warning system. |
WhisperCommand |
Built-in command to handle whispering to someone. |
WhoCommand |
This class shows the player a list of players on the game. |
Provides the implementations of nearly all the standard game commands.