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java.lang.Object wyvern.lib.commands.ShowCommand
Shows players subsets of their inventory.
Method Summary | |
void |
addCommands(java.util.Map commands,
CommandList list)
Tells the Command to add the commands that it wants to implement into the passed data structure. |
CommandEvent |
createEvent(CommandEvent e)
Creates a CommandEvent that encapsulates all the state necessary to perform the command. |
boolean |
execute(CommandEvent e)
Executes the specified CommandEvent. |
static ShowCommand |
getImpl()
|
boolean |
knowsCommand(java.lang.String command)
Returns true if this Command wants to handle the command. |
boolean |
showCursed(Monster agent)
Shows the user's cursed items. |
boolean |
showKept(Monster agent)
Shows the user's kept items. |
boolean |
showUnpaid(Monster agent)
Shows the user's unpaid items. |
boolean |
showWorn(Monster agent)
Shows the user's worn/wielded items. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
public static ShowCommand getImpl()
public void addCommands(java.util.Map commands, CommandList list)
BuiltInCommand
addCommands
in interface BuiltInCommand
commands
- a Map whose keys are commands, and whose values
are Commands that handle those commands.list
- the CommandList the Command is being added to.public boolean knowsCommand(java.lang.String command)
Command
This method exists to allow more than one game object to implement the same command verb, but with different expected arguments.
If two objects register for the same command and the same arguments, the object that was registered most recently gets to handle at the command.
knowsCommand
in interface Command
command
- the entire command string, including arguments
public CommandEvent createEvent(CommandEvent e)
Command
This method is called by the kernel. The kernel passes the event to the pre-hook, then calls Command.execute() (below) to execute the event, and finally calls the post-hook.
createEvent
in interface Command
e
- a "blank" CommandEvent containing only the
command text and the agent who's performing the command. This
initial event is created by the originator of the event (e.g.
the AI or player's command preprocessor).
public boolean execute(CommandEvent e)
Command
execute
in interface Command
e
- the CommandEvent to execute
public boolean showUnpaid(Monster agent)
public boolean showWorn(Monster agent)
public boolean showCursed(Monster agent)
public boolean showKept(Monster agent)
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