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java.lang.Object wyvern.lib.commands.TurnCommand
This built-in Command handles the "turn" command.
Nested Class Summary | |
class |
TurnCommand.TurnEvent
This event encapsulates the parameters for the "turn" command. |
Method Summary | |
void |
addCommands(java.util.Map commands,
CommandList list)
Tells the Command to add the commands that it wants to implement into the passed data structure. |
CommandEvent |
createEvent(CommandEvent init)
Creates a TurnEvent to encapsulate the turn. |
boolean |
execute(CommandEvent v)
Executes the TurnEvent. |
static TurnCommand |
getImpl()
|
boolean |
knowsCommand(java.lang.String cmd)
Returns true if this Command wants to handle the command. |
void |
parseArgs(TurnCommand.TurnEvent event)
Parses the direction argument and stores it in the event. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
public static TurnCommand getImpl()
public void addCommands(java.util.Map commands, CommandList list)
BuiltInCommand
addCommands
in interface BuiltInCommand
commands
- a Map whose keys are commands, and whose values
are Commands that handle those commands.list
- the CommandList the Command is being added to.public boolean knowsCommand(java.lang.String cmd)
Command
This method exists to allow more than one game object to implement the same command verb, but with different expected arguments.
If two objects register for the same command and the same arguments, the object that was registered most recently gets to handle at the command.
knowsCommand
in interface Command
cmd
- the entire command string, including arguments
public CommandEvent createEvent(CommandEvent init)
createEvent
in interface Command
init
- a "blank" CommandEvent containing only the
command text and the agent who's performing the command. This
initial event is created by the originator of the event (e.g.
the AI or player's command preprocessor).
public boolean execute(CommandEvent v)
execute
in interface Command
v
- the CommandEvent to execute
public void parseArgs(TurnCommand.TurnEvent event)
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