wyvern.lib.commands
Class SpellCommand

java.lang.Object
  extended bywyvern.kernel.properties.PList
      extended bywyvern.kernel.commands.SimpleHandler
          extended bywyvern.lib.commands.SpellCommand
All Implemented Interfaces:
BuiltInCommand, Command, PropertyList

public class SpellCommand
extends SimpleHandler

Prints spells that you know.

Version:
1.0, Sep 24, 2001
Author:
Steve Yegge, Eric Weber

Field Summary
 
Fields inherited from class wyvern.kernel.commands.SimpleHandler
delay_
 
Fields inherited from class wyvern.kernel.properties.PList
readOnly_
 
Fields inherited from interface wyvern.lib.PropertyList
PROPERTY_PACKAGE
 
Method Summary
 void addCommands(java.util.Map commands, CommandList list)
          Adds our commands.
 java.lang.String generateList(java.lang.String[] spells)
          Generates the list of spells for a player.
static SpellCommand getImpl()
           
 boolean handleEvent(CommandEvent event)
          Callback method for subclasses to handle their command.
static void main(java.lang.String[] args)
          Tests the sorting methods.
 
Methods inherited from class wyvern.kernel.commands.SimpleHandler
createEvent, execute, knowsCommand
 
Methods inherited from class wyvern.kernel.properties.PList
addProperty, addTransientProperty, adjustDoubleProperty, adjustIntProperty, adjustLongProperty, adjustTransientDoubleProperty, adjustTransientIntProperty, adjustTransientLongProperty, countLocalProperties, debugProperties, dismantlePropertyList, getDoubleProperty, getInheritedProperty, getInteger, getIntProperty, getLocalProperties, getLocalProperty, getLongProperty, getParent, getPersistentDoubleProperty, getPersistentIntProperty, getPersistentLocalProperties, getPersistentLongProperty, getPersistentProperty, getProfilingInfo, getProperties, getProperties, getPropertiesIncludingTransients, getPropertiesIncludingTransients, getProperty, getSerializableProperties, getSerializableProperty, getStringProperty, getTransientDoubleProperty, getTransientIntProperty, getTransientLongProperty, getTransientProperties, getTransientProperty, hasLocalProperty, hasPersistentProperty, hasProperty, hasTransientProperty, inheritProperty, isReadOnly, isRemoved, isTransientlyRemoved, printLocalProperties, printProperties, printProperties, printTransientProperties, removeProperty, removeTransientProperty, setDoubleProperty, setIntProperty, setLongProperty, setParent, setProperty, setReadOnly, setTransientDoubleProperty, setTransientIntProperty, setTransientLongProperty, setTransientProperty, toString, toString, transientlyRemoveProperty
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Method Detail

getImpl

public static SpellCommand getImpl()

addCommands

public void addCommands(java.util.Map commands,
                        CommandList list)
Description copied from class: SimpleHandler
Adds our commands. Subclasses should override this and, for each command the subclass wants to implement, put it in the "commands" map.

Specified by:
addCommands in interface BuiltInCommand
Specified by:
addCommands in class SimpleHandler
Parameters:
commands - a Map whose keys are the command verbs, and whose values are references to the SimpleHandler instance that wants to handle the command.
list - the Player, Monster, Vehicle or other CommandList implementation for which addCommands() is being called.

handleEvent

public boolean handleEvent(CommandEvent event)
Description copied from class: SimpleHandler
Callback method for subclasses to handle their command.

Specified by:
handleEvent in class SimpleHandler
Parameters:
event - a CommandEvent with various fields filled in: the agent performing the command, the command verb and arguments, the delay for the command, and success/failure messages.
Returns:
true if the event was completed successfully; false if it couldn't be executed for some reason. It's important to return the right value, since the appropriate post-hook will be run depending on whether the command succeeded or failed.

generateList

public java.lang.String generateList(java.lang.String[] spells)
Generates the list of spells for a player. It's quite expensive to call this method, so the list is cached on the player in a property called "@known-spells"

Parameters:
spells - the list from player.getSpellList().getSpells()

main

public static void main(java.lang.String[] args)
Tests the sorting methods.