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V

VAULT - Static variable in interface wyvern.kernel.dungeon.DungeonConstants.RoomType
 
VERYPOWERFUL - Static variable in interface wyvern.kernel.dungeon.DungeonConstants
 
VERY_LARGE - Static variable in interface wyvern.lib.properties.PhysicalProperties
 
VERY_SMALL - Static variable in interface wyvern.lib.properties.PhysicalProperties
 
VISIBLE - Static variable in class wyvern.lib.properties.Invisible
the default invisibility level (visible) is zero, in keeping with the semantics of int properties.
Vault - class wyvern.lib.classes.Vault.
A personal, per-player storage area.
Vault(Dimension) - Constructor for class wyvern.lib.classes.Vault
Constructs a new Vault
Vault.VaultTimer - class wyvern.lib.classes.Vault.VaultTimer.
Receives the timer callback.
Vault.VaultTimer() - Constructor for class wyvern.lib.classes.Vault.VaultTimer
 
VaultTeleporter - class wyvern.lib.classes.VaultTeleporter.
Teleports a player to their personal vault.
VaultTeleporter() - Constructor for class wyvern.lib.classes.VaultTeleporter
 
VectorQueue - class wyvern.common.util.VectorQueue.
This class implements a standard thread-safe queue.
VectorQueue() - Constructor for class wyvern.common.util.VectorQueue
Constructs a new VectorQueue
Vehicle - class wyvern.lib.classes.Vehicle.
This class implements a generic vehicle that can be boarded and piloted around.
Vehicle() - Constructor for class wyvern.lib.classes.Vehicle
 
VerbalEvent - interface wyvern.kernel.commands.VerbalEvent.
Shared interface for any event where the user communicates something as a result of the event.
VerboseCommand - class wyvern.lib.commands.VerboseCommand.
Prints lots of text when you move around - normally only useful when you're running the telnet client.
VerboseCommand.Verboser - class wyvern.lib.commands.VerboseCommand.Verboser.
A bean property that produces verbose output whenever you move.
VerboseCommand.Verboser() - Constructor for class wyvern.lib.commands.VerboseCommand.Verboser
 
VisiblePredicate - class wyvern.lib.predicates.VisiblePredicate.
Returns true if the object has normal visibility.
VisiblePredicate() - Constructor for class wyvern.lib.predicates.VisiblePredicate
 
Visitor - interface wyvern.lib.Visitor.
Allows you to visit an object without knowing the underlying data structure details.
VoiceDoor - class wyvern.lib.classes.construct.VoiceDoor.
A voice-activated door.
VoiceDoor() - Constructor for class wyvern.lib.classes.construct.VoiceDoor
 
VoicePerson - class wyvern.lib.classes.construct.VoicePerson.
A voice-activated NPC.
VoicePerson() - Constructor for class wyvern.lib.classes.construct.VoicePerson
 
VorpalBlade - class wyvern.lib.magic.weapon.VorpalBlade.
'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
VorpalBlade() - Constructor for class wyvern.lib.magic.weapon.VorpalBlade
 
vAlign - Variable in class wyvern.util.TableLayoutConstraints
Verical justification if component occupies just one cell
vGap - Variable in class wyvern.util.TableLayout
Vertical gap between rows
validDoor(int, int, int, int) - Method in class wyvern.kernel.dungeon.DungeonGenerator
 
validRoom(int, int, int, int) - Method in class wyvern.kernel.dungeon.DungeonGenerator
This function compares the coordinates of the proposed room to every existing room.
validate(MapDirtyRegions) - Method in class wyvern.kernel.maps.AbstractCamera
 
validate(MapDirtyRegions) - Method in class wyvern.kernel.player.GroundCamera
CameraManager tells camera to update itself.
validate(MapDirtyRegions) - Method in interface wyvern.lib.Camera
Tells the camera to check if it should update itself.
validateLevel(Commandable) - Method in class wyvern.lib.classes.Teleporter
Ensures the agent is in the specified experience level the teleporter (or destination map) will allow.
value(CommandEvent) - Method in class wyvern.lib.commands.MiscCommands
 
value_ - Variable in class wyvern.lib.predicates.ComparisonPredicate
 
values() - Method in class wyvern.kernel.maps.GameHashMap
Returns a Collection view of the buckets (Cells) at the nonempty locations in this map.
values(Object) - Method in class wyvern.kernel.maps.GameHashMap
Returns a Collection view of the values under the given key.
verb_ - Variable in class wyvern.kernel.commands.EventImpl
 
veterans(CommandEvent) - Method in class wyvern.lib.commands.MiscCommands
Shows the "who" list sorted by age (total time online).
veto(String) - Method in class wyvern.kernel.commands.EventImpl
 
veto(String) - Method in interface wyvern.lib.CommandEvent
Sets the veto flag and the failure message for the event.
veto(String) - Method in class wyvern.lib.commands.PutCommand.PutEvent
Overrides CommandEvent.veto() - sets the delay to zero.
vetoed_ - Variable in class wyvern.kernel.commands.EventImpl
 
viewMap(GameMap, int, int) - Method in class wyvern.kernel.player.PlayerImpl
This is used by the World object to show what's going on in the map while the player is logging in.
viewMap(GameMap, int, int) - Method in interface wyvern.lib.Player
Sets the player's viewport to the specified map and (x,y) location.
viewOff(Commandable) - Method in class wyvern.lib.magic.misc.CrystalBall
Stops viewing the target player.
viewPlayer(Player, Player) - Method in class wyvern.lib.magic.misc.CrystalBall
Takes control of the camera and positions it on the other player.
vieweeMoved(Player) - Method in class wyvern.kernel.player.Snooper
Viewed player moved.
viewerMoved() - Method in class wyvern.kernel.player.Snooper
Viewing player moved.
viewer_ - Variable in class wyvern.kernel.player.GroundFrame
 
viewingInside(Player) - Method in class wyvern.lib.classes.Vehicle
Returns true if the player is looking inside the vehicle.
viewx_ - Variable in class wyvern.kernel.maps.Frame
 
viewx_ - Variable in class wyvern.kernel.player.GroundFrame
 
viewy_ - Variable in class wyvern.kernel.maps.Frame
 
viewy_ - Variable in class wyvern.kernel.player.GroundFrame
 
visCache_ - Variable in class wyvern.kernel.maps.Frame
This is an optimization, plain and simple.
visUpdate(GameObject) - Method in class wyvern.kernel.maps.AbstractGameMap
 
visUpdate(GameObject) - Method in interface wyvern.lib.GameMap
Forces the map to refresh a particular area.
visUpdates_ - Variable in class wyvern.kernel.maps.AbstractGameMap
 
visible_ - Variable in class wyvern.lib.commands.Atmospheres
 
visit(GameObject) - Method in class wyvern.kernel.maps.Frame
Visits an object in the map and puts its appearance in the frame.
visit(GameObject) - Method in class wyvern.kernel.maps.MapObjectSorter
Visits an object, adding it to the sorted list.
visit(GameObject) - Method in class wyvern.kernel.maps.TopFinder.LayerVisitor
Remember one object.
visit(GameObject) - Method in class wyvern.kernel.monsters.MonsterImpl.WalkVisitor
 
visit(GameObject) - Method in class wyvern.kernel.player.GroundViewer
Visits an object in the map.
visit(GameObject) - Method in interface wyvern.lib.Visitor
Visits an object and (optionally) perform an operation on it.
visit(GameObject) - Method in class wyvern.lib.classes.construct.Mountains
Checks whether old borders need to be removed from the map.
visit(GameObject) - Method in class wyvern.lib.classes.magic.Spell.DamageVisitor
 
visit(GameObject) - Method in class wyvern.lib.spells.DestroyArmor
Visits the agent's inventory.
visit(GameObject) - Method in class wyvern.lib.spells.Identify
Visits an object.
visit(GameObject) - Method in class wyvern.lib.spells.effects.Stoner
Potentially petrifies an object.
visit(Element) - Method in interface wyvern.util.XMLVisitor.NodeVisitor
 
visitNodes(XMLVisitor.NodeVisitor) - Method in class wyvern.util.XMLVisitor
Passes each top-level XML node to the passed Visitor.
visitObjects(Visitor) - Method in interface wyvern.lib.Bag
Visits the objects in the inventory with the passed Visitor.
visitObjects(Visitor) - Method in class wyvern.lib.classes.BasicBag
Visits the objects in the bag with the passed Visitor.
visitObjects(Visitor) - Method in class wyvern.lib.magic.armor.Trenchcoat
Visits the objects in the inventory with the passed Visitor.
visitObjectsAt(int, int, Visitor) - Method in class wyvern.kernel.maps.AbstractGameMap
 
visitObjectsAt(int, int, Visitor) - Method in interface wyvern.lib.GameMap
Performs an operation on a set of objects at the specified location.
visitRect(int, int, int, int, Visitor) - Method in class wyvern.kernel.maps.DenseMap
Visits all objects in a rectangle.
visitRect(int, int, int, int, Visitor) - Method in interface wyvern.lib.GameMap
Visits all the objects in the specified rectangle, optionally doing something to them.
vpath_ - Variable in class wyvern.kernel.maps.AbstractGameMap
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _