If the command ends with " > [filename]", then any calls
to message() for the event will be redirected into the
specified filename, replacing the existing contents of
the file.
Whenever someone enters a command that isn't in their local
command-list, the game engine passes the command to the agent's
GameMap to see if anyone has registered the command with the
map itself.
Instructs the Spell.cloneSpell() methods to use a new
ClassLoader instance to load spells, which will cause
them to be re-read from the class files on disk.
There's some sort of bug in DefaultTreeCellRenderer; it doesn't
fetch the new selection/nonselection colors when
SwingUtilities.updateComponentTreeUI is called.