wyvern.common.net
Interface RPCConstants.TextStyle
- All Known Implementing Classes:
- Registration
- Enclosing interface:
- RPCConstants
- public static interface RPCConstants.TextStyle
Text-style specifiers. The client is free to draw them in
any way it chooses or ignore them completely. The typical
usage is:
- TEXT_PLAIN is normal text
- TEXT_INFO is reading signs
- TEXT_ECHO is used for echoing commands back
- TEXT_DAMAGE is used when the player takes damage
- TEXT_TALK is used when the player hears someone say something
- TEXT_SYSTEM is for special messages from the server
- TEXT_HIT is used when the player does damage
- TEXT_WIZ is for wiz chat
- TEXT_TELL is for player tells
- TEXT_FIXED is for fixed-width fonts (tables, etc.)
TEXT_PLAIN
public static final byte TEXT_PLAIN
- See Also:
- Constant Field Values
TEXT_INFO
public static final byte TEXT_INFO
- See Also:
- Constant Field Values
TEXT_ECHO
public static final byte TEXT_ECHO
- See Also:
- Constant Field Values
TEXT_DAMAGE
public static final byte TEXT_DAMAGE
- See Also:
- Constant Field Values
TEXT_TALK
public static final byte TEXT_TALK
- See Also:
- Constant Field Values
TEXT_SYSTEM
public static final byte TEXT_SYSTEM
- See Also:
- Constant Field Values
TEXT_HIT
public static final byte TEXT_HIT
- See Also:
- Constant Field Values
TEXT_WIZ
public static final byte TEXT_WIZ
- See Also:
- Constant Field Values
TEXT_TELL
public static final byte TEXT_TELL
- See Also:
- Constant Field Values
TEXT_FIXED
public static final byte TEXT_FIXED
- See Also:
- Constant Field Values