Wyvern Gameplay — Advanced Features
This chapter continues with more goodies about adventuring in Wyvern.
Wyvern has gates that you can't pass until you can get them open. There are different kinds of switches that can open gates:
When you activate a gate, it will open if it was closed, or close if it was already open. You can reverse the direction of a gate before it's completely finished opening or closing by activating the switch again.
Switches may activate more than one gate at a time. You may not be able to see all of the gates that a switch activates, but they are almost always in the same map.
Some gates that are trying to close will crush you if you're standing on them, and will do damage to you. Be careful!
The most common kinds of pushable, heavy objects are barrels and boulders, but you should keep your eye open for other kinds as well. Sometimes pushing something will reveal a hidden passage.
To use a lever, Apply it by standing over the lever and typing 'a'. You can also type apply lever or pull lever.
To activate a small button, stand on top of it. As long as you're standing on the button, the gate will stay down. When you move off the button, the gate will close.
Some small buttons will remain activated if any object is on the button.
If you're flying, you can't activate a small button by moving over it.
Large buttons are activated if you push a boulder, barrel or other heavy, pushable object on top of them. The button will remain activated as long as the object stays on the button.
You can break through certain kinds of walls by pounding on them. You can't go through the wall until it's completely destroyed.
Stone Giants, Dwarves and Halflings can all dig very quickly through earth walls. You can also dig more quickly though a wall if you're wielding a pickaxe or a shovel.
The Dig spell and Wand of Digging produce a ray that does massive damage to diggable walls. This is the fastest way to make your way through a dungeon with diggable walls.
Many areas in Wyvern are dark. You can't see the map in dark areas, although you can view the objects in your current square in the Ground View of the game client.
You need a light source in order to see your way around dark areas. There are various kinds of light sources in the game:
There are certain kinds of magical armor and weapons in the game that emit light — these are very useful because you don't have to carry a separate light source when you're using them.
Some light sources are on all the time (such as censers), and some (like torches) have to be turned on and off. To use a torch:
Some light sources can last forever, and others have fuel. Some fueled light sources (such as lanterns) can be refueled by adding the appropriate type of fuel; others (such as torches) will eventually burn out and need to be replaced.
To refuel a lantern, get a flask of oil, and type refuel lantern. It will automatically use one flask of oil from your inventory.
There are various bags and other types of containers for holding things. To use a bag:
You can look at a bag (by right-clicking on it or typing look bag) to see what's currently in it.
Bags and containers each have a maximum carrying capacity based on weight. The game doesn't support the concept of "bulk", so we have increased the weight of certain items to reflect the fact that they are more difficult to carry. When a bag is full, you can't stick more stuff in it until you remove something else.
It's possible for nearly any object in the game to act as a container. Monster corpses are containers, and they often have the items that the monster was carrying "in" them. Type get all from corpse to retrieve the dead monster's possessions.
Some magical bags (e.g. Bag of Holding) can hold items but reduce the weight of the items while they're in the bag.
Some bags can only contain a certain type of item. Quivers are an example — they can only hold arrows. These kinds of bags usually reduce the weight of the items inside the bag, even if the bag isn't magical.
Bag namers are located in various places in Wyvern, including the Adventurers Guild in New Verden. These allow you to give different bags different names, which can make it easier to keep track of items you have and collect, and much easier when using the autobag command. If you have a bag you normally put swords in, naming it will end up with something like "Bag for swords" or "Bag of Holding for swords".
Every item in the game can be cursed, uncursed or blessed. Most items are simply uncursed.
Being cursed is usually bad in some way. For instance, cursed weapons can't be unwielded, and cursed armor can't be removed. You can remove curses by reading a scroll of Remove Curse. A more common way is to visit an Uncurse Altar in a hospital in any town. The Altars have instructions on their use.
Most magical items (wands, scrolls, potions, etc.) don't work as well if they're cursed. They might have a higher chance of failure, or in some cases, they'll do something bad when they normally do something good. As an example, a cursed scroll of Enchant Armor will actually lower your armor's protection value, and curse the armor too.
Blessed items, by contrast, are usually better in some way. Blessed scrolls often work a little better — for example, a blessed scroll of identify will identify more items. Blessed items also provide an extra layer of protection against being cursed. If you curse a blessed item, it becomes uncursed, so it actually needs a total of 2 curses before it'll become cursed.
Shops usually don't want to buy cursed items, even if the item is a "good" item (such as a +3 sword). If you remove the curse, the shop will be more likely to buy it.
Cursed, uncursed and blessed items don't combine, so if you pick up 3 arrows (or pixie dusts, or other groupable items) and they don't combine, you can be pretty sure they have different curse/bless levels. There are other things that can prevent items from combining, such as the items having different shop values, so don't use this as an absolute proof that an item is cursed or blessed.
There is a rare kind of curse called "Damned", which is very hard to remove. You have to use a Remove Damnation scroll or spell, and these are hard to come by. Damning is usually reserved for particularly nasty magic items.
An NPC (Non-Player Character) is a person in the game who's not being controlled by a human. Examples include shopkeepers, bartenders, blacksmiths and so on.
Many NPCs in the game can tell you useful things if you chat with them. To chat with an NPC type chat while standing next to the NPC. If the NPC has something to say, they'll say it.
Some NPCs can respond to more than one subject. You can type chat <subject> to see if the NPC knows about that subject. For example, you could type chat quest to see if they can help you with the local quest.
Chatting with NPCs is an important part of questing — sometimes you have to try quite a few subjects on different NPCs before you'll figure out which ones they know about.
Some NPCs can train you in a certain Skill. They will almost always tell you this if you type chat. Before you can train in a Skill:
When you're ready to train in the skill, stand next to the Trainer and type train. It will deduct the cost from your wallet, and transfer the Skill Point into that skill.
To untrain in a skill, visit the Untrainer. You can find him on the World Map.
To read more about skills, visit the Skills Guide.
Wyvern dungeons contain hidden traps. You trigger a trap when you walk over it (even if you're flying, in most cases). Some traps are non-magical (such as shooting arrows, falling rocks, and pits). Some traps have magical effects (such as shooting fireballs or summoning monsters).
When a trap is triggered, it will reveal itself, and everyone will be able to see it. Some traps disappear after they've been triggered, and some remain. If you walk onto a revealed trap, it will still activate and do its damage to you.
Some traps hold you in place for a while — this includes pit traps, bear traps and web traps. If you get stuck in a trap, keep trying to move out of the trap until it frees you. This kind of trap usually disappears after you free yourself from the trap.
You can find traps by searching. You can type search, or just type the 's' key, which is a macro for "search". You do a lot of searching in the game, so you'll only see a message if you find something.
When you find a trap by searching, it reveals the trap and tells you what you've found. Searching does not disarm the trap.
Elves have automatic searching — that is, whenever they take a step, they perform a search of the surrounding squares. There are also magic items such as the Ring of Searching that will automatically search for you if you're using the item. The higher your skill level in Searching, the more likely you are to find traps and hidden objects (such as secret doors) when you search for them. But just because your search doesn't show anything doesn't mean you found all the traps!
Janica the Elder Wizard has implemented Forging of weapons and armor. Here are her instructions on how to do it:
Weapon and Armorcrafting is quite simple. All you need are slabs, and the proper hammer to go with the slabs. To use the Weaponcrafting Hammer, type forge for instructions. To use the Armorcrafting Hammer, type craft for instructions. If you have several different types of slabs in your inventory, you will need to adjust the slab you want to forge to the top of your inventory to use that slab. Ex: adjust mithril slab 0 adjust steel slab 0 After that, all you need to do to craft or forge is to enter the type of armor or weapon you want to make. Ex: forge dagger forge club craft helmet forge sword craft shield Finally, you often need multiple slabs to make armor. Boots take two slabs, shields take three, body armor takes four, while helmets and gloves only take one.