All the normal player rules apply to Wizards. Wizards also have some special rules because of their extra powers.
Wizards must abide by all rules or be subject to disciplinary action.
In other words, just because you don't get "permission denied" doesn't mean you are allowed to perform a particular action - you should read up on the dos and donts for your level and be familiar with them.
Players should learn how to settle disputes on their own, and they shouldn't consider wiz intervention an entitlement. Generally speaking, the less wiz intervention there is, the better.
Never resort to name-calling or insults. You'll gain more respect this way in the long run.
Know what's against the rules and what isn't. The rules change periodically, so make sure you stay up to date. Don't try to punish people for being immature, or not knowing all the game commands, or for having an attitude problem. These things are not against the rules. If a player is creating a terrible environment for everyone by harassing people, report the incident(s) to a senior wizard or higher.
Nobody should know your second character is a "wiz-alt". Your special character isn't (and shouldn't be) special, and you should take precautions to ensure people don't find out your character is a wiz character. Bragging about it is grounds for having that character banished.
Wizards may have access to information about quests, item functionality, map layout, guild details or other information that players are supposed to discover for themselves. Wizards are absolutely not allowed to divulge any information that could be construed as allowing a player to cheat. When in doubt, ask an Elder or Arch Wizard for clarification.
And don't share access with anyone to your wizard login, to the wizard boards, or any other information that only wizards have access to. If in doubt, ask an Elder or Arch Wizard for clarification.
When in doubt, ask an Elder or Arch Wizard for clarification of the rules.
There may be situations where a Wizard needs to do one of the things above during the testing of the Wizard's own area. These situations should be approved by an Elder or Arch Wizard before attempting them.
The Wyvern server logs many events and activities as the game progresses, including many Wizard actions. Cabochon reserves the right to monitor all Wizard activity to ensure compliance with the rules.
Don't reimburse players for lost items unless you have proof that the player lost the item(s), and that the loss was the result of a bug. In particular, never reimburse a player just because they tell you that so-and-so didn't give them goods in exchange for money.
It is not a bug if a player puts all their stuff on the ground and then something "happens" to it - i.e. it gets stolen, or the server does a normal reboot, or the player accidentally leaves the map and it unloads. That's user error, and we don't reimburse people for it.
We have no absolute proofs of player identity. Anyone can pretend to be anyone else; it's even possible (and not difficult) to spoof IP and email addresses.
Compounding the problem is that many of our players know each other and go to school together. And they play on shared school machines. Or we have siblings and friends playing on the same home computer.
You simply wouldn't believe how complicated the stories get, and how little internal logical sense they often make, as players try to make something up without sounding like they've broken the rules. It can take lots and lots of time to try to figure out what happened.
Because of the incredible murkiness of these issues, the difficulty of researching them, and the general unreliability of reports from 11-year-olds (or people pretending to be 11-year-olds), we have a simple set of rules for dealing with account security problems:
After the area is approved and linked into the game, the Wizard who created the area is free to make enhancements and improvements to the area. Cabochon reserves the right to review Wizard areas frequently to ensure compliance with the rules.
Cabochon maintains complete creative control over the material in Wizard areas. If we decide the content needs to change for any reason, we will modify it or remove it from the game completely.
Needless to say, we will try to be reasonable and fair. We want people to create areas; it's lots of fun for both players and Wizards. MUD content can go in surprising directions, and we encourage Wizards to use their imagination in creating new areas and items. Make sure you comply with the rules and your area shouldn't have any problems.