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See:
Description
Interface Summary | |
Phase | Physical phases. |
Class Summary | |
Bone | Bone. |
Bronze | Bronze. |
Cloth | Generic cloth/fabric. |
Diamond | Diamond. |
Fire | Fire. |
Glass | Glass. |
Gold | Gold. |
Iron | Iron - can rust and is magnetic, so might as well make a separate class for it. |
Leather | Leather. |
Material | Superclass of all physical materials. |
Metal | Metal. |
Mithril | Mithril. |
Oil | Oil. |
Organic | Organic stuff: wood, food, oil, leather. |
Orichalcum | Orichalcum. |
Paper | Paper, papyrus, parchment. |
Plastic | Plastic. |
Rope | Rope. |
Silver | Silver. |
Soil | Dirt, sand, earth. |
Steel | Steel - hardened iron. |
Stone | Stone. |
Water | Water, ice, fog. |
Wax | Wax. |
Wood | Wood. |
Has a bunch of materials you can use for GameObjects. Under the current system, you can customize a material's name, so, for example, if you wanted to make Stained Glass, you could take Glass and give it the description "stained glass".
This system is probably going to be replaced with archetypes at some point - there's really no need for Materials to be their own classes.
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