Package wyvern.lib.properties.materials

Has a bunch of materials you can use for GameObjects.

See:
          Description

Interface Summary
Phase Physical phases.
 

Class Summary
Bone Bone.
Bronze Bronze.
Cloth Generic cloth/fabric.
Diamond Diamond.
Fire Fire.
Glass Glass.
Gold Gold.
Iron Iron - can rust and is magnetic, so might as well make a separate class for it.
Leather Leather.
Material Superclass of all physical materials.
Metal Metal.
Mithril Mithril.
Oil Oil.
Organic Organic stuff: wood, food, oil, leather.
Orichalcum Orichalcum.
Paper Paper, papyrus, parchment.
Plastic Plastic.
Rope Rope.
Silver Silver.
Soil Dirt, sand, earth.
Steel Steel - hardened iron.
Stone Stone.
Water Water, ice, fog.
Wax Wax.
Wood Wood.
 

Package wyvern.lib.properties.materials Description

Has a bunch of materials you can use for GameObjects. Under the current system, you can customize a material's name, so, for example, if you wanted to make Stained Glass, you could take Glass and give it the description "stained glass".

This system is probably going to be replaced with archetypes at some point - there's really no need for Materials to be their own classes.