|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object wyvern.kernel.maps.Frame wyvern.kernel.player.EyeFrame
This class implements the display policy for a standard Player object. Eventually it should be controlled entirely by properties on the player.
Nested Class Summary |
Nested classes inherited from class wyvern.kernel.maps.Frame |
Frame.VisibilityConstants |
Field Summary |
Fields inherited from class wyvern.kernel.maps.Frame |
allTerrain_, caster_, completeUpdate_, frameCache_, handheld_, height_, lightOff_, map_, nightVision_, objects_, terrain_, terrainInfo_, updateMap_, viewx_, viewy_, visCache_, width_ |
Fields inherited from interface wyvern.lib.properties.LightingConstants |
DARKNESS, DAYLIGHT, DIM, DUSK, GLOOM, NUM_SHADES, SHADED, TWILIGHT |
Constructor Summary | |
EyeFrame(Commandable agent)
Constructs a new EyeFrame with the default bounds. |
|
EyeFrame(Commandable agent,
int x,
int y,
int w,
int h)
Constructs a new EyeFrame |
Method Summary | |
boolean |
checkAdd(GameObject obj)
See if we want to add this object to the frame. |
Methods inherited from class wyvern.kernel.maps.Frame |
add, addDescriptor, addObject, addTerrain, addUpdateRegions, cacheVisFlags, canSee, computeDistance, computeNightVision, computeXRayVision, discardChanges, doRayCast, getProfilingInfo, getSparseTerrainInfo, getTerrainInfo, grabAll, grabLight, grabLocation, grabObjects, isHandheld, makeSparseArray, printSparseTree, setBounds, setBounds, setHandheld, stuffPoint, visit |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public EyeFrame(Commandable agent)
public EyeFrame(Commandable agent, int x, int y, int w, int h)
Method Detail |
public boolean checkAdd(GameObject obj)
checkAdd
in interface DisplayPolicy
checkAdd
in class Frame
obj
- a GameObject
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |