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java.lang.Object wyvern.kernel.maps.Frame.VisibilityConstants
Basically we hardcode all the properties on the agent that affect what they can see. It's a shame, but rewriting the visibility model into a "smart pipeline" is way too much work for the first release of the game.
Field Summary | |
boolean |
blind_
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int |
nightVision_
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int |
seeInvisible_
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boolean |
wizVision_
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int |
xrayVision_
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Constructor Summary | |
protected |
Frame.VisibilityConstants()
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public boolean blind_
public int seeInvisible_
public int nightVision_
public int xrayVision_
public boolean wizVision_
Constructor Detail |
protected Frame.VisibilityConstants()
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