wyvern.kernel.maps
Class Frame.VisibilityConstants

java.lang.Object
  extended bywyvern.kernel.maps.Frame.VisibilityConstants
Enclosing class:
Frame

protected class Frame.VisibilityConstants
extends java.lang.Object

Basically we hardcode all the properties on the agent that affect what they can see. It's a shame, but rewriting the visibility model into a "smart pipeline" is way too much work for the first release of the game.


Field Summary
 boolean blind_
           
 int nightVision_
           
 int seeInvisible_
           
 boolean wizVision_
           
 int xrayVision_
           
 
Constructor Summary
protected Frame.VisibilityConstants()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

blind_

public boolean blind_

seeInvisible_

public int seeInvisible_

nightVision_

public int nightVision_

xrayVision_

public int xrayVision_

wizVision_

public boolean wizVision_
Constructor Detail

Frame.VisibilityConstants

protected Frame.VisibilityConstants()