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See:
Description
Interface Summary | |
MapLoaderListener | Callback interface for map-load notification events. |
World.ShoutFlags | Flags to pass to World.shout(). |
Class Summary | |
AccessControl | Implements various security and access policies for the server. |
BackgroundMapLoader | This class spawns threads to load maps, so that the server doesn't have to block while maps load (which would freeze the game). |
Chapels | Determines which chapel to restart in when you die. |
Customs | Handles transferring players between servers. |
EmailDispatcher | This class can send email messages to users. |
LoginEvent | Encapsulates state params during login. |
Registration | Contains all the code for creating new players, registering existing players, and registering players visiting from other servers. |
ScoreListUpdater | A thread that updates score lists and other files in the background. |
Scripting | Wrapper interface for Jakarta's BSF (Bean Scripting Framework). |
SystemMonitor | This class touches a file periodically, which an external process monitors to make sure the server is alive. |
SystemProps | This class reads and retrieves properties set in the wyvern.ini file. |
SystemStatus | Provides utilities for querying system status via xml/rpc. |
World | The game world. |
WyvernSecurityManager | Checks permissions before executing code. |
Classes for registering players, managing which maps are loaded, system configuration, and other server-wide functions.
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