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Description
Class Summary | |
Berserk | Turns the caster berserk. |
Blizzard | Blizzard - like a fireball, but wc-cold. |
Charging | Charges wands. |
CharmMonster | Allows the caster to command a monster for a while. |
CreateLava | Creates a pool of lava in front of the caster. |
CreatePool | Creates a pool of water in front of the caster. |
CreateWater | Creates some water. |
CurseStorm | This spell (probably for monsters only) sends out a wave of evil that curses items in the inventories of people who are caught in the storm. |
Darksight | Makes the caster temporarily able to see in the dark. |
DeathRay | A ray of death. |
DestroyArmor | Destroys a random piece of armor the user is wearing. |
DestroyObject | Damages or destroys the targetted object in your inventory. |
Destruction | Does magic damage to all monsters in the vicinity of the caster. |
Dig | A ray of digging. |
Elixir | Restores HP and SP fully. |
EnlargeArmor | Enlarges the targeted armor up a size. |
Enlightenment | Shows a bunch of your stats. |
Excavation | A wide beam of earth-disintegration. |
Fear | Creates a cone of fear. |
FindTraps | Reveals any traps near the caster. |
Fireball | Fireball spell. |
Firefrost | A randomly bouncing bolt of fire and ice. |
Firewall | Creates a wall of fire in front of the caster. |
FlameShield | Creates a ring of flames around the caster. |
Fly | Makes the caster fly for a while. |
Forestry | Makes the caster move through trees more easily. |
FreeAction | Makes the caster temporarily immune to slow and paralysis. |
FrostWard | Just like a Flame Shield, but for frost. |
FrostWave | An explosion of cold surrounding the caster. |
Glimpse | Gives the caster a brief glimpse of the surrounding area. |
Heal | Your basic heal spell. |
HealersRevenge | adds property to the player so they can't enter hospitals or use fountains for 10 minutes, cumulative (and curses stuff). |
Identify | This spell can set the "identified" flag on one or more items, also changing their appearances in the process. |
IllusionaryWall | Creates an illusionary wall in front of the caster. |
JoinPlayer | Teleports the caster to the location of another player in the game. |
Jump | The caster leaps forward two squares. |
Knock | Magically opens a door. |
Knock.LockedDoorPredicate | A predicate that skips doors that are already unlocked. |
KnowAlignment | Tells the caster the target's approximate alignment. |
Light | Creates a light source that follows the caster around. |
LightningShield | Just like a Flame Shield, but for air/shock. |
MagicDart | A little dart of magical energy. |
MagicMap | Takes a snapshot of the current map, and sends it to the player. |
MagicMouth | Creates a mouth that says a message when activated. |
MagicWhip | Creates a magical weapon that doesn't interfere with spellcasting. |
ManaShield | Causes damage to the caster to come out of the caster's mana points, rather than hit points. |
Paralysis | Creates a cone of paralysis. |
Paralyze | Temporarily paralyzes a single target. |
ParalyzeSelf | Temporarily paralyzes the caster. |
Petrify | A beam that petrifies anything in its path. |
PigStorm | A harmless but annoying version of the CurseStorm spell that makes the user speak in pig-latin until they cast a remove curse. |
PoisonBreath | Creates a cone of poisonous mist. |
PoisonCloud | Creates a poisonous explosion. |
PrismaticShield | A shield spell that does 3 types of damage (fire/cold/shock). |
Regeneration | Temporarily gives caster increased regeneration. |
RemoveCurse | Removes curse of one or more items in caster's inventory. |
RemoveDamnation | Removes damnation of one or more items in caster's inventory. |
Repair | Repairs a damaged item. |
Restoration | Restores XP drain. |
RestoreMana | Spell for restoring spell points. |
Resurrection | Restores a large percentage of the player's XP lost to a death, if cast on the player's gravestone. |
Sandstorm | Creates a blast of sand. |
Satiety | Fills the caster up (with food). |
Scrying | Allows you to spy on another player. |
SeeInvisible | Gives the caster the temporary ability to see invisible things. |
ShrinkArmor | Shrinks the targeted armor down a size |
SirenSong | Sucks victims towards the caster. |
Slow | A cone of slow-monster. |
SlowPoison | Slows the rate at which target is being poisoned. |
Spawn | Summons whatever you have as your "spawn-arch" property. |
Speed | Speeds up the caster for a while. |
StaticBlade | Weapon inflicts electrical damage on next hit only. |
Stonewind | A cone of petrification. |
Strength | Makes the caster stronger. |
SummonAirElemental | Summons an air elemental to fight for the caster. |
SummonAnimal | Summons an animal to fight for the caster. |
SummonDemon | Summons a demon to fight for the caster. |
SummonEarthElemental | Summons an earth elemental to fight for the caster. |
SummonElemental | Summons a random elemental to fight for the caster. |
SummonFireElemental | Summons a fire elemental to fight for the caster. |
SummonGolem | Summons a golem to fight for the caster. |
SummonInsect | Summons an insect to fight for the caster. |
SummonMonster | Summons a monster to fight for the caster. |
SummonPlayer | Summons a player by name to your location. |
SummonUndead | Summons an undead creature to fight for the caster. |
SummonWaterElemental | Summons a water elemental to fight for the caster. |
Teleport | Teleports the caster randomly in the current map. |
Thunderbolt | A little dart of electrical energy. |
TimeStop | Stops time. |
WaterWalk | Allows the caster to walk on water for some time. |
Weakness | Makes the caster temporarily weaker. |
WizardEye | Creates a moving "eye" that the caster can maneuver around. |
WizardLock | Magically locks a door. |
WordOfRecall | Teleports the caster back to a town center. |
Xray | Allows the caster to see through walls. |
Implementations of all the built-in spells for the Wyvern platform. Nearly all the standard spells are implemented in JPython, so they don't show up in the API documentation yet.
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