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Description
Class Summary | |
ApplyRead | An object that prints its long description when you apply it or read it. |
Boulder | A heavy object that can be pushed around. |
Bridge | Bridges allow you to move over water, and at normal speed, so they adjust the terrain speed of the terrain beneath them when placed in a map. |
ButtonSwitch | Implements something that you have to push a boulder or block onto. |
CheckerTile | This class creates a checkerboard of alternating tiles. |
ConnectedObject | This is the abstract superclass of walls & roads, which share the ability to connect with their neighbors. |
DiggableWall | A wall you can break through. |
DisplayCase | A special wall type that lets you see what's inside it. |
Door | A door that can be opened or closed. |
EmoteRoom | An object you can put in a map to make the map an Emote Room. |
Firewall | Firewall. |
FlyingBoulder | A huge rock that flies around a room, damaging whatever it hits. |
Gate | This class implements a gate that opens slowly & animates while it opens. |
Guild | A generic Guild class. |
KeyedEntrance | A teleporter that requires you to have a certain object in your inventory before it'll let you pass. |
Lava | Lava. |
Lever | This class implements something you can pull, flip or toggle to activate some other object. |
Lock | A lock that can be placed on chests, doors, or other objects. |
MagicMapper | Knows how to take a GameMap and turn it into a scaled image. |
MagicMouth | Spits out a message when you walk on it. |
Mountains | A configurable mountain-range class with support for its own borders. |
PayTeleporter | A pay teleporter. |
PuzzleBall | Special variation on the boulder. |
QuestPerson | A monster or NPC who will give you something, and/or perform some command, when you give it the right item. |
QuestSolver | A monster or NPC who will let you solve a quest if you give them the right item. |
QuestTeleporter | A teleporter that responds to a specific command by teleporting the player through it. |
Road | Prototype class for roads. |
SmallButton | A button that a monster or player will activate when standing on it. |
SpiralStair | A staircase that has 2 destination teleporters, one for "up" and one for "down". |
Stair | A teleporter that handles the "up" and "down" commands. |
Switch | Common superclass for levers and buttons. |
TerrainRoad | A terrain type that connects itself like a road. |
VoiceDoor | A voice-activated door. |
VoicePerson | A voice-activated NPC. |
Wall | Basic wall class. |
Water | Water. |
XPToken | A token that can be given as a reward, good for XP or gold. |
Provides classes for implementing dungeons and game areas.
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