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Interface shared by objects that can broadcast a message to everyone in the local area. All GameObjects can do this, and CommandEvents can as well. It's useful for issuing general messages to players, but also for wiz debugging.
Method Summary | |
java.util.List |
broadcast(java.lang.String msg)
Broadcasts a message to every player in sight of this object, not including the player who initiated it (if this is a player). |
java.util.List |
broadcast(java.lang.String msg,
byte style)
Broadcasts a message to every player in earshot of this object, not including the player who initiated it (if this is a player). |
java.util.List |
broadcast(java.lang.String msg,
Predicate p)
Sends the specified message to players in earshot of this object, not including the player who initiated it (if this is a player). |
java.util.List |
broadcast(java.lang.String msg,
Predicate p,
byte style)
Sends the specified message to player in sight of this object, not including the player who initiated it (if this is a player). |
java.util.List |
broadcast(java.lang.String msg,
Predicate p,
byte style,
int radius)
Sends the specified message to everyone in sight. |
Method Detail |
public java.util.List broadcast(java.lang.String msg)
msg
- the message to broadcast.
public java.util.List broadcast(java.lang.String msg, Predicate p)
msg
- the message to sendp
- an optional predicate used to filter the recipients.
If p is false for a potential recipient, the message is not
delivered to that recipient.
public java.util.List broadcast(java.lang.String msg, byte style)
msg
- the message to broadcast.style
- the RPCConstants.TextStyle to use
public java.util.List broadcast(java.lang.String msg, Predicate p, byte style)
msg
- the message to sendp
- an optional predicate used to filter the recipients.
If p is false for a potential recipient, the message is not
delivered to that recipient.style
- the RPCConstants.TextStyle to use
public java.util.List broadcast(java.lang.String msg, Predicate p, byte style, int radius)
msg
- the message to sendp
- an optional predicate used to filter the recipients.
If p is false for a potential recipient, the message is not
delivered to that recipient.style
- the RPCConstants.TextStyle to useradius
- the radius around the player to broadcast to.
Includes the player's location, so a radius of 7 would cover
their whole view.
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