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See:
Description
Class Summary | |
ArchetypeEditor | Renders the archetype in the map editor. |
ArchetypeImpl | This class is a list of properties that a game object can inherit from. |
ArchetypeManager | This class provides methods for parsing, loading and instantiating archetypes. |
NullValue | This object represents a "not-set" value in a plist. |
PList | This class implements a Property list. |
Property | This object encapsulates a property and its value. |
PropertyParser | This class provides methods for parsing properties. |
PropertyPrinter | This class provides methods for printing properties, both for debugging and for writing things out to map files. |
WyvernXMLErrorHandler | Handle errors - the default IBM DOM parser handling is terrible; it doesn't even show the file the error occurred in, let alone the line number. |
XMLWrapper | This class hides some of the sordid details of the underlying XML parser. |
Exception Summary | |
IllegalValueException | This exception indicates that an illegal value was stored under a property name. |
NoSuchPropertyException | Thrown to indicate that the queries object does not have the requested property. |
ParseException | This exception indicates that a property list or archetype couldn't be parsed because it was corrupted somehow. |
Implements the game persistence engine and property system.
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