wyvern.common.util
Class TerrainInfo
java.lang.Object
wyvern.common.util.TerrainInfo
- public class TerrainInfo
- extends java.lang.Object
This class is used by the Borderer code; it encapsulates all the
information about a particular terrain object needed to be able to
choose borders for it.
- Version:
- 1.0, Jul 11, 1998
- Author:
- Steve Yegge
Constructor Summary |
TerrainInfo()
Constructs a new TerrainInfo with no parameters. |
TerrainInfo(int tile,
int priority,
boolean letsIn,
boolean letsOut,
boolean borders)
Constructs a new TerrainInfo with the specified parameters. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TerrainInfo
public TerrainInfo(int tile,
int priority,
boolean letsIn,
boolean letsOut,
boolean borders)
- Constructs a new TerrainInfo with the specified parameters.
- Parameters:
tile
- the database tile number of the terrain square.priority
- the terrain's priority number. For two
adjacent terrain tiles, both of which have borders that
can extend outwards, only one should actually extend borders.
The priority scheme lets us choose the right one. Higher
priorities extend borders over lower priorities. In general,
a higher priority is used for "higher ground", so sea-level
the lowest priority. For terrain of equal priorities, the
one with the higher tile number gets to extend its borders.
Priorities can be overridden on a location-by-location basis
by using the letsIn and letsOut flags.letsIn
- false if this terrain square wants to prevent
higher-priority neighbors from extending their borders into
this square's location.letsOut
- false if the terrain type has borders, but
this particular terrain square doesn't want to extend them out.
It's still possible for a higher-priority terrain square to
extend borders into the square if this flag is false.borders
- true if this terrain type terrain has border tiles.
TerrainInfo
public TerrainInfo()
- Constructs a new TerrainInfo with no parameters. They
must be set manually. The boolean flags default to true,
and the priority defaults to zero.
setTile
public void setTile(int tile)
setPriority
public void setPriority(int priority)
setLetsIn
public void setLetsIn(boolean in)
setLetsOut
public void setLetsOut(boolean out)
setBorders
public void setBorders(boolean borders)
getTile
public int getTile()
getPriority
public int getPriority()
getLetsIn
public boolean getLetsIn()
getLetsOut
public boolean getLetsOut()
hasBorders
public boolean hasBorders()